
CD Projekt Red has announced that it learned from the performance issues experienced during the Cyberpunk 4 era while developing The Witcher 2077, and this time, it has set the priority to run the game at 60 FPS on consoles. However, the studio stated that achieving this goal, especially for the Xbox Series S, could be “extremely difficult.”
Optimization Difficulty for Xbox Series S
In an interview with Digital Foundry, the studio stated that Witcher 4 is being developed with Unreal Engine 5 and that high frame rates will be a priority on consoles. However, due to the hardware limitations of the Xbox Series S, Achieving the 60 FPS target will be “extremely difficult” It has been clearly stated. Officials emphasized that they are working to find a solution to this issue, but there is no absolute guarantee. This situation creates a potential source of concern for Series S owners.
Cyberpunk 2077 Lessons and the “Console First” Approach
In the past, the poor performance of Cyberpunk 2077 has led to serious criticism from CD Projekt Red. The studio is already taking measures to prevent a similar situation from happening in the new Witcher game. This time, it is in the development process. Adopting a “console first” approach and the plan is to deliver a consistent experience across platforms. This strategy aims to ensure a smoother launch of the game on consoles.
Although the Unreal Engine 5 technological demo released in June gave clues about Witcher 4, the studio explained that these images were not directly from the game. The demo was prepared only to showcase the capabilities of the new engine. Still, expectations for the new game are already quite high.
The Witcher 4 release date is not yet clear. Gamers will likely have to wait a few more years to get new information. However, CD Projekt Red's emphasis on performance this time around gives hope that the new adventure will be more seamless.